Class
FoundryTweak
Signals
Signals inherited from GObject (1)
GObject::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.
Class structure
struct FoundryTweakClass {
GObjectClass parent_class;
char* (* dup_path) (
FoundryTweak* self
);
char* (* dup_title) (
FoundryTweak* self
);
char* (* dup_subtitle) (
FoundryTweak* self
);
char* (* dup_display_hint) (
FoundryTweak* self
);
char* (* dup_section) (
FoundryTweak* self
);
char* (* dup_sort_key) (
FoundryTweak* self
);
GIcon* (* dup_icon) (
FoundryTweak* self
);
FoundryInput* (* create_input) (
FoundryTweak* self,
FoundryContext* context
);
}
No description available.
Class members
parent_class: GObjectClass
No description available.
dup_path: char* (* dup_path) ( FoundryTweak* self )
No description available.
dup_title: char* (* dup_title) ( FoundryTweak* self )
No description available.
dup_subtitle: char* (* dup_subtitle) ( FoundryTweak* self )
No description available.
dup_display_hint: char* (* dup_display_hint) ( FoundryTweak* self )
No description available.
dup_section: char* (* dup_section) ( FoundryTweak* self )
No description available.
dup_sort_key: char* (* dup_sort_key) ( FoundryTweak* self )
No description available.
dup_icon: GIcon* (* dup_icon) ( FoundryTweak* self )
No description available.
create_input: FoundryInput* (* create_input) ( FoundryTweak* self, FoundryContext* context )
No description available.