Class
FoundryDebuggerTrap
Signals
Signals inherited from GObject (1)
GObject::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.
Class structure
struct FoundryDebuggerTrapClass {
GObjectClass parent_class;
char* (* dup_id) (
FoundryDebuggerTrap* self
);
gboolean (* is_armed) (
FoundryDebuggerTrap* self
);
DexFuture* (* arm) (
FoundryDebuggerTrap* self
);
DexFuture* (* disarm) (
FoundryDebuggerTrap* self
);
DexFuture* (* remove) (
FoundryDebuggerTrap* self
);
}
No description available.
Class members
parent_class: GObjectClass
No description available.
dup_id: char* (* dup_id) ( FoundryDebuggerTrap* self )
No description available.
is_armed: gboolean (* is_armed) ( FoundryDebuggerTrap* self )
No description available.
arm: DexFuture* (* arm) ( FoundryDebuggerTrap* self )
No description available.
disarm: DexFuture* (* disarm) ( FoundryDebuggerTrap* self )
No description available.
remove: DexFuture* (* remove) ( FoundryDebuggerTrap* self )
No description available.