Class
FoundryCodeAction
Instance methods
foundry_code_action_run
Runs the code action and returns a DexFuture
that resolves
when the action has completed.
Signals
Signals inherited from GObject (1)
GObject::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.
Class structure
struct FoundryCodeActionClass {
GObjectClass parent_class;
char* (* dup_name) (
FoundryCodeAction* self
);
char* (* dup_kind) (
FoundryCodeAction* self
);
DexFuture* (* run) (
FoundryCodeAction* self
);
}
No description available.
Class members
parent_class: GObjectClass
No description available.
dup_name: char* (* dup_name) ( FoundryCodeAction* self )
No description available.
dup_kind: char* (* dup_kind) ( FoundryCodeAction* self )
No description available.
run: DexFuture* (* run) ( FoundryCodeAction* self )
No description available.
Virtual methods
Foundry.CodeActionClass.run
Runs the code action and returns a DexFuture
that resolves
when the action has completed.